<< Click to Display Table of Contents >> Navigation: VisualCAD > The Ribbon Bar > Transform > Rotate Selected Objects |
All selected objects will be rotated in 3D. The axis and angle of rotation are specified, and all selected items will be that angle about the axis. Refer to the Basic Procedure below. Note additional information under the Dialog Box below.
Select objects and hit Right Mouse Button/Enter when done |
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![]() Rotate Selected Objects |
The number of items to be rotated is displayed. If more items need to be rotated, use the Pick Objects button. |
The point of reference is defined in the Rotate About section. The coordinates can be entered or an About Point can be picked. |
The axis of rotation is defined with a point and a vector. The point allows the axis to be offset from the origin. The vector is parallel to the axis, and the direction of the vector tells which rotation is a positive angle. This is the Right Hand Rule. For example, an axis of rotation at the origin ( point is (0,0,0) ) and a vector (0,0,1) has positive angle going counterclockwise from the top view ( from positive x-axis to positive y-axis). Alternatively, if the axis of rotation was at the origin (0,0,0) but went the other way with a vector (0,0,-1) has positive angle going clockwise (from positive x-axis to negative y-axis). |
The rotation angle is measured from the current location. |
This allows you to make additional copies of the objects, each separated by the rotation angle. The original object is unaffected, and the other points were copied using the rotation angle. |