<< Click to Display Table of Contents >> Navigation: Profile-NEST Module > 2 Axis Profiling > Cut levels |
The following Cut Levels tab allows you to define the location of the Cut Geometry and various Rough and Finish Cut Level parameters. Refer to each of the sections below for more information. MecSoft Tech Blog: Understanding Cut Levels in 2½ Axis Machining.
![]() Cut Levels tab, MILL Operations |
The Location of Cut Geometry can be set to At Top (top Z level), At Bottom (bottom Z level) or Pick Top (specifying the Z location) by entering a Z value location or by selecting the pick
|
The Cut Depth Control section provides controls for defining the depth of the cut. First define the Total Cut Depth. Then, enter the Rough Depth and Finish Depth values. You can then define the Depth per Cut for both Rough and Finish passes by entering values. Total Cut Depth
![]() Total Cut Depth Rough Depth The Total Cut Depth can be divided into a Rough Depth and a Finish Depth. Enter the Rough Depth here. Refer to the illustration below for reference. ![]() Rough Depth Finish Depth The Total Cut Depth can be divided into a Rough Depth and a Finish Depth. Enter the Finish Depth here. Refer to the illustration below for reference. ![]() Finish Depth Rough Depth/Cut The Rough Depth can be divided into a multiple depths. Enter the Rough Depth/Cut here. ![]() Rough Depth/Cut
Finish Depth/Cut The Finish Depth can also be divided into a multiple depths. Enter the Finish Depth/Cut here. ![]() Finish Depth/Cut
|
Check this box to insert an extra cut level at the top of any inner islands or connected step regions. ![]() Clear Island Tops |
When checked, the bottom most level of the part is detected and cut levels will be added to this depth level. Only the Finish Depth needs to be specified. The Rough Depth is automatically determined. |
Order the Cut Levels in this operation so that the entire Z depth of each feature is machined before moving on to the next feature. ![]() Depth First Order the Cut Levels in this operation so that all regions in a single Z level are machined first before moving on to machine the next cut level. ![]() Levels First |